Monday, November 4, 2024

Latest Posts

A chat with the Developer of Speedollama, Out Now on Xbox


Speedollama developer in llama mask
Nicola Piovesan, Speedollama developer, moving into character

After engaged on the pixel artwork for Speedollama, I now have the prospect to sit down down with Nicola Piovesan, the sport’s designer, to ask him a couple of questions in regards to the challenge. As a part of the group, it’s fascinating to listen to extra about his artistic course of, the challenges we confronted, and what went into making this quick and quirky recreation.

Let’s begin from the start. The place did the concept for Speedollama come from?

Nicola (N): Speedollama is my fourth recreation (fifth should you rely an unfinished one), and with every new challenge, I purpose to experiment. My earlier video games had been principally point-and-click adventures set in a darkish, cyberpunk universe, however with this platformer, I discover one thing totally totally different—shiny, chaotic, and enjoyable. It’s like my artistic yin and yang. After engaged on one thing dramatic, I felt the necessity to dive into humor and vibrancy. Speedollama got here from this have to create one thing colourful and fast-paced. And what might be more strange and enjoyable than a conflict between llamas and alpacas?

What are the sport’s standout options?

N: The retro-arcade really feel is the very first thing that hits you—from the pixel artwork graphics to the gameplay mechanics. However what actually stands out is the velocity. Speedollama is designed to be one of many quickest in its style, particularly in later phases when gamers unlock velocity upgrades. It’s intense.

Some folks have in contrast it to Metallic Slug. Does that hassle you?

N: I’ve seen Speedollama described as “Metallic Slug with llamas,” and whereas that’s flattering, it’s additionally a bit irritating when folks suggest I copied it. Certain, there are similarities—any retro, run-and-gun recreation may have them—however Speedollama does its personal factor. It’s not only a horizontal side-scroller; it develops vertically, making it extra of a platformer. Plus, it has procedurally generated ranges and a “collectathon” ingredient the place gamers race in opposition to the clock to assemble gadgets. So, whereas the comparisons are inevitable, I believe we’ve crafted a singular expertise.

Isn’t it dangerous to launch this recreation an indie market saturated with so many pixelated platformers?

N: Completely, it’s a threat. I’ll admit, I’m not nice at market analysis or growing video games with a selected viewers in thoughts. I are inclined to go along with my intestine—if I like an thought, I’ll run with it. That mentioned, I do hearken to suggestions. We launched a demo a few yr in the past, and I took plenty of participant solutions to enhance the sport. Sure, the market is crowded, and pixel-art platformers are in all places, which could make Speedollama onerous to note at first. However I consider that after folks choose up a controller and really feel the velocity and enjoyable, they’ll see it’s one thing particular.

How massive was the group behind Speedollama?

N: That is an fascinating query as a result of folks usually marvel if Speedollama was a solo challenge. The reply is each sure and no. In case you outline a solo challenge as one individual doing completely the whole lot, then no—it wasn’t simply me. You, for example, had been the lead pixel artist, and we had a pair extra pixel artists, two animators, a music composer, voice actors, and a small group of beta testers. In complete, round eight or 9 folks contributed to the sport. Nevertheless, if by “solo challenge” you imply one individual dealing with many of the improvement—coding, writing, degree design, enemy AI, UI, sound, and even advertising—then sure, it was largely my work. I did the whole lot besides create the artwork and music, which was dealt with by you and different proficient people. However their contributions had been essential, particularly in bringing the sport’s distinctive, quirky visible fashion to life.

The indie recreation market is a troublesome house, little question. There are tons of platformers popping out each month, and standing out is a problem. However I’m assured that Speedollama brings one thing recent to the desk—it’s quick, eccentric, and plenty of enjoyable to play. I can’t wait to see how gamers reply to this wild, goofy journey.

Decide up Speedollama in the present day on Xbox.

Speedollama

Chaosmonger Studio





$8.99

$8.09


Speedollama is a quick platformer shooter that units a brand new benchmark for velocity within the style. Bursting with quirky humor and vibrant pixelated carnage, this recreation will not be for the faint of coronary heart. Are you able to embrace the chaos and show your abilities?

Full of hilarious splatter parts, fast-paced motion, a wide range of upgrades and weapons, and a great deal of humor, Speedollama guarantees to entertain avid gamers of all ages.

The sport’s visuals function pixel artwork to seize a retro-arcade aesthetic, paying homage to late 80s and early 90s video games. Drawing inspiration from traditional titles like Metallic Slug and Turrican, in addition to trendy hits like Broforce, Mercenary Kings, and Pizza Tower, Speedollama delivers a nostalgic but recent gaming expertise.

STORYLINE
A clever previous llama has enlisted a gaggle of elite mercenaries for an nearly unattainable mission: to destroy the alpaca military that has waged a brutal conflict to exterminate the llamas and seize world domination. Outfitted with a strong tunneling machine, the llamas embark on a weird journey, burrowing by way of the earth, accumulating funky substances, and battling the relentless alpaca forces together with their beastly allies.

Latest Posts

Stay in touch

To be updated with all the latest news, offers and special announcements.