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Homeworld 3 overview: a lavish and infrequently gripping RTS that’s overly reliant on taking part in the hits


Spacefaring RTS Homeworld 3 is nice sci-fi. Monolithic buildings scorched with plasma burns. Smooth spacecraft. Alien sunrises. It’s additionally good sci-fi as a result of its characters converse via reams of inscrutable however cool-sounding area science, and at no level does a grinning quipster inform a scientist: “Whoa there, professor. Why don’t you strive saying that once more… however in English!” Principally, in case your wishlist for Homeworld 3 has tone and environment on the prime, relaxation simple. At no level did I get the sense that Blackbird ever took making the primary correct Homeworld in eight years frivolously.

Homeworld 3 can also be, on steadiness, a very good time. I say ‘on steadiness’ as a result of it took me about two-thirds of the 13-mission marketing campaign to begin comfortably navigating the controls, by which period different, extra elementary points began to crop up. Unit disposability and clickmania finally takes over from the measured tactical play these fantastic ships deserve. Additionally, the ‘regular’ marketing campaign is usually a glorified tutorial, which implies some story beats didn’t hit as laborious. (“The mothership can’t take one other hit like that!” command screams, as an asteroid knocks off roughly 3% of my complete well being.)

By all this, although, Homeworld 3 by no means did not maintain me pacified with dramatic, prolonged cutscenes, unbelievable vistas, gripping moments, and considerate particulars. All of it left me with a strong appreciation that didn’t fairly translate to a rip-roaring videogame time, however I’ll get into all that in a bit.

The sport begins as scientist Imogen S’Jet is getting ready to enter the Hiigaran mothership, Khar-Kushan, as its navigator. It is a course of the place she’ll successfully develop into one with the large vessel, each bodily and thru a psychic hyperlink to the complete fleet. A Unhealthy House Occurring often called ‘The Anomaly’ is spreading, disrupting gate journey and destroying ships. Now, earlier Homeworld navigator Karan S’Jet has gone lacking. Nicely, don’t simply sit there like a 2D chump! Get on the market and command some ships to maneuver round in 3D area and discover out what’s occurring.


A dogfight takes place around ancient structures in Homeworld 3
Dogfights are spectacular, however ways can provide technique to response velocity. | Picture credit score: Blackbird Interactive/Rock Paper Shotgun

It’s this 3D motion that, alongside your fleet of items carrying over between missions, differentiated the sequence from its contemporaries again in ‘99 when the primary sport launched. Asteroid coming your method? A silly flat-plane dwelling Warcraft orc must work-work on their headbutting expertise, however you’ll be able to simply swoop beneath. Outnumbered in a dogfight? Ambush the fleet from above to get at these susceptible topsides. This extends to formations, too, the place command teams may be set to fly and battle as spheres or defensive partitions. Later, you’ll unlock minelayer frigates, capable of lay diamonds or packing containers of explosives to safe chokepoints on a number of elevations.

Of the 13 missions, one is a tutorial and introduction, however not one of the different twelve fall again on the RTS skirmish staple of defending a base till you’ve constructed up a power, then sallying out to crush the enemy. I truly wouldn’t have minded this a minimum of as soon as, since such missions are a very good sandbox to check out totally different fleet compositions, however I believe their absence comes all the way down to offering rigidity in a sequence the place you don’t truly construct a base in any conventional sense. You’ll have as much as 5 useful resource gatherers and your mothership for unit manufacturing, and any form of defensive perimeter comes down to creating positive none of them get blown up. In any other case, missions normally provide up some twist on level seize, regularly with an enormous showdown on the finish. There are laborious limits on each particular person ship kind and ship lessons, like frigates or strike craft. So useful resource administration and excessive degree ways are sometimes targeted on the right way to successfully cut up your fleet to cowl goals, protection, and common assaults so that you don’t get overwhelmed.

Keep in mind Beat Saber? I convey it up as a result of it’s my go-to instance of a management system so recognisable and easy that anybody, whether or not or not they’ve held a controller earlier than, can take pleasure in themselves with it in about fifteen seconds. Homeworld 3 is regardless of the reverse of that’s: a management system completely particular to itself. It’s not unintuitive within the sense of being complicated or superfluous, it’s simply, effectively, not intuitive. Understandably so, in some methods, because it should help an uncommon set of actions. This isn’t a destructive evaluation, it’s only a new expertise that may journey you up for a number of hours, possibly longer.

After I did lastly get proficient, utilizing the default ‘fashionable’ management scheme, it was laborious to not lean into the fantasy of flicking levers and and turning dials on the helm of some gargantuan battleship. Homeworld 3 makes you employ your mouse and keyboard otherwise. It’s neat in a “that is the closest I’ll ever come to proudly owning the Metal Battalion controller with out promoting a kidney” method. It’s simply not instantly pure. Or, eight-hours-in pure, actually. So, there’s your worth proposition: you get two marketing campaign playthroughs. One on regular to benefit from the story and be taught the controls, one on laborious to really play the sport.


Choosing an artefact upgrade in Homeworld 3's War Games mode
Rougelike co-op ‘Battle Video games’ mode allows you to choose upgrades between missions. | Picture credit score: Blackbird Interactive/Rock Paper Shotgun

Is it a foul factor to have a sport’s controls represent a part of its problem, particularly when you’re successfully taking part in a personality taking over the horrible psychic weight of controlling a complete fleet of unbelievably superior ships? That asteroid subject, for instance, can be even much less of a difficulty if navigation was so user-friendly it wasn’t even a consideration. One thing to ponder, possibly, whilst you’re grappling with the customarily ineffective ‘click on on empty area to convey up a 3D radial factor’ as a result of ‘empty area’ is difficult to search out in a pinch as a result of all of the background terrain. The ‘motion aircraft’ grid, which provides you a flat adjustable floor to vector motion throughout, is commonly the one dependable possibility.

I gained’t scale back the tonal execs and usefulness cons of those controls to a flat ‘impartial’. Every represents one thing notable. Controls all learnt, although, I’m not satisfied there’s all that a lot depth in fight, or sufficient depth so tactical choices seem to be a precedence over response velocity. Possibly I’m asking an excessive amount of right here. RTS fight roughly at all times orbits some type of rock, paper, scissors, and Homeworld 3 has extra incentive than most to play the hits. However the sport affords such a convincing and absorbing simulation elsewhere that it primes you for the same degree of involvement the place plasma meets hull. But I acquired via regular problem with the identical ways I developed for Warcraft 2 once I was ten: overwhelm with an enormous ball of items, and when you’re up towards one thing notably nasty, focus hearth it down. Arduous problem feels extra substantial, as different mission goals develop into extra of a problem with deadlier foe compositions.

There may be some nuance to the click. Queuing the motion vectors for bombing runs is demanding within the warmth of battle, and satisfying when pulled off. Every ship class has a hotkey capacity that may remodel an engagement when timed appropriately, and arranging a number of command teams in numerous formations may be massively highly effective. I believe an enormous challenge right here is that something smaller than frigate class tends to begin dropping like area flies a number of seconds after beginning a dogfight, which makes sophisticated maneuvers really feel a bit pointless. Early on, while you solely have a number of ships accessible, you battle a frigate with tiny strike craft, and also you’re instructed the armour on the again is weaker. You micromanage a number of assault runs, subsequently, and really feel like an area genius. However issues quickly get far too hectic for this to be reasonable until you wish to be paused on a regular basis – and since pause isn’t accessible in roguelike co-operative Wargames or PVP modes, I acquired the sense it’s only a concession for the marketing campaign. Counting on it appears like a crutch.


A strike craft prepares for an attack run in Homeworld 3
You may wish to take any alternative to zoom proper in to particular person ship’s views of the motion. | Picture credit score: Blackbird Interactive/Rock Paper Shotgun

One other challenge with ‘taking part in the hits’ is that it passes up the chance to meaningfully evolve the issues that made earlier Homeworlds particular. Take that contiguous fleet: why not develop your relationship with them additional via issues like expertise ranges and promotions? I’ll get to this in a second, however the plot right here is so targeted on a number of characters to the detriment of the Hiigarans as a people who your little pilots simply find yourself feeling disposable. There’s an early scene the place Imogen first realises she will be able to really feel the ache of each pilot within the fleet that dies in battle. I’d like to really feel that too, however I’m having hassle summoning up empathy for any of the handfuls of similar recon ships. A bit extra survivability on either side so dogfights lasted longer would make particular person losses really feel much more consequential. I’d love to inform your loved ones what occurred, firstname bunchahullpoints, however I’m afraid I don’t know the way you died.

Zoom out, although, and Homeworld 3’s tone and atmospheric mixture of somber obligation and awed surprise is kind of the particular factor. Sci-fi storytelling at all times has a little bit of a problem in avoiding the cerebral turning into sterile. The Homeworld setting has a little bit of the area feudalism and techno-spirituality of Battletech, nevertheless it additionally strikes me as too within the how of all of it, the know-how, to totally slip into science fantasy. That intangible loneliness continues to be there although. That Homeworld feeling of being the pinnacle of a fleet of a whole lot of vessels of unfathomable measurement, however nonetheless being very small and really alone in an enormous unknowable area. As one cutscene captures masterfully, it evokes the extra terrestrial surprise of deep ocean exploration.

The precise plot, whereas regularly gripping, triumphant, and tense, is lacking one thing: Homeworld instructed the story of a complete folks. This tells the story of, like, 4 folks. They’re a likable bunch, effectively acted, however they’re solid in what’s finally a reasonably rote heroes vs. villains plot. I’d have preferred to play a narrative much less character-driven, extra concerning the ‘what’ and ‘why’ than the few heroic ‘who’. This is able to have allowed area for little story snapshots of some particular person pilots, and for tragedy and demise and actual stakes. Right here, you meet the primary characters at first, and none of them actually undergo any form of progress. It lacks the somber poetry I affiliate with the sequence.


Imogen S'Jet prepares to navigate the mothership in Homeworld 3
Imgogen S’Jet is a powerful protaganist, however the story’s deal with only a few characters weakens it. | Picture credit score: Blackbird Interactive/Rock Paper Shotgun

This isn’t to say I disliked every thing about your tiny pilots. I am a fan of how mid-mission chatter is dealt with, for one. I’m instructed Deserts of Kharak did this too, however Homeworld 3 provides you little pockets of dialog out of your ships, updating you on how their thrusters are performing or different such trivia. A few of these traces are designed to present you important data throughout battle, corresponding to when you set command teams, and certainly one of them begins shedding ships, you’ll get a “group 4 is in hassle” voice line. It will get fairly in depth. Though I might do with out being instructed “group 1 is taking heavy losses” when actually all they’ve misplaced is 2 of the most cost effective ships. The dramatic advisor that cried wolf, and all that.

Homeworld 3 leaves me within the unusual place the place I wish to play extra of it, however I’ve mainly had my fill of the marketing campaign, I’ve acquired no real interest in PvP, and Battle Video games mode is foolish tough in single participant. It’s like having a set of very nice brushes however no canvas, so to talk. I assume that is in all probability the place mods are available in – the sport is meant to be launching with in-built help and instruments on day one. I get that “It’ll be nice with mods” doesn’t come throughout as a ringing endorsement, however to reiterate: Homeworld 3 is a fairly good time in an excellent sci-fi setting. I can’t advocate it wholeheartedly, however I’m additionally hoping it finds sufficient of an viewers that it paves the best way for a extra experimental sequel or enlargement sooner or later – and when you’ve been eager for 21 years for a followup to Homeworld 2, I can’t see you being too dissatisfied.

This overview is predicated on a overview construct of the sport offered by the developer.



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