The Wandering Wight is an early boss in Black Fable: Wukong and, whereas elective, can provide you numerous hassle if you first encounter him.
On this Black Fable: Wukong information, we’ll stroll you thru the place yow will discover the Wandering Wight, when it’s best to try to combat him, and how one can take him down for good.
The place to seek out the Wandering Wight in Black Fable: Wukong
The Wandering Wight is an elective miniboss that hangs out simply after the Outdoors the Forest Shrine within the Forest of Wolves in Black Fable: Wukong’s first chapter. To get to him from the shrine, maintain proper on the trail, defeat the wolves, head over the bridge, and search for an open space. You’ll see the Wandering Wight — the large blue man — roaming round within the clearing, very loosely guarding a cave that results in the remainder of chapter 1.
When to combat the Wandering Wight in Black Fable: Wukong
The Wandering Wight is kind of tough within the opening hours of Black Fable: Wukong. That’s partially because of the miniboss’ punishing moveset, but it surely’s principally a problem together with your restricted stats, expertise, and spells if you first encounter him.
If, for instance, you encounter the Wandering Wight earlier than you’ve unlocked your first Transformation spell, you’re most likely going to have a nasty time. Whereas he’s beatable, he’s very tough, and also you’ll need each out there trick up your sleeve earlier than going into battle.
As an alternative of going proper to the Wandering Wight, head left from the Outdoors the Forest Shrine and go throughout the higher bridge. Battle the sport’s first actual boss, Guangzhi, to unlock his Transformation, Crimson Tides. After you have it, you’ll be in a significantly better place to battle the Wandering Wight, as you’ll achieve a second well being bar whereas reworked.
It’s value noting right here that the Wandering Wight does stay as much as its title, and can wander backwards and forwards within the clearing. When you go across the aspect of the realm, you possibly can skip the combat totally and are available again later to earn its very highly effective Spirit summon — a system you’ll unlock later in chapter 1.
The best way to beat the Wandering Wight in Black Fable: Wukong
The Wandering Wight will actually clap you again to the shrine for those who don’t be taught his assaults, so lets begin there:
- Swipe and shuffle combo: The Wandering Wight’s principal transfer consists of reducing itself down and shuffling towards you with its palms. This potential has a surprisingly wide selection, and circles across the Wandering Wight. Your greatest transfer right here is to both disengage or try to dodge behind the boss.
- Palm earthquake assault: One of many Wandering Wight’s most harmful strikes is its palm earthquake, which is available in two varieties, each of which have the identical animation. To begin this transfer, the Wandering Wight slams its palm into the bottom, creating an eruption round the place it strikes. Generally, that is the place the assault ends. However often, the Wandering Wight will proceed to push his palm into the earth, creating an earthquake that radiates out from the central location three or 4 instances, getting bigger and bigger every time. This assault can cowl an enormous space, so it’s greatest to run as far-off as you possibly can from the Wandering Wight as quickly as you see his hand go down. When you’re assured in your dodge expertise, you possibly can dodge by every shockwave to get some further harm on the boss.
- Stomp combo: The Wandering Wight likes to stomp round as nicely. Fortunately, the windup right here could be very lengthy, with the boss lifting its foot up excessive earlier than it begins. Once you see this, again away from the boss, because it has a big space and offers a ton of injury. Watch out participating too rapidly, because it’ll generally comply with up the assault with extra stomps or perhaps a head slam.
- Leaping stomp: One of many Wandering Wight’s extra cellular strikes, the leaping stomp sees him soar up into the air and try to squish you. Whereas he does transfer fairly rapidly right here — and may leap throughout the sector in a single certain — you possibly can inform the assault is coming when his toes totally go away the bottom.
- Hand blast: The Wandering Wight’s hand blast is his most devastating transfer, because the windup is fast and it will possibly deal huge harm. Look ahead to the Wandering Wight to drag its hand again after which push it ahead. This may shoot an enormous line of vitality at you, which you’ll be able to both dodge by transferring to the aspect or rolling by it on the proper time.
- Working clap: One other cellular transfer, the Wandering Wight will often lean down and put its palms to the aspect. That is the sign that it’s about to cost and clap you. Both run away from the boss instantly or wait till he will get shut and dodge. He has a variant of this transfer the place he’ll run towards you, wiggling his arms wildly, after which slam the earth, however the technique to combat it off is similar.
- Headbutt: The Wandering Wight will often slam his head into the bottom and also you, for those who’re in the best way. This is likely one of the boss’ faster strikes, and also you’ll solely have a couple of seconds to react. Look ahead to him to drag his head again just a little; if you see this, dodge again instantly.
The important thing to this combat shouldn’t be getting hit, which feels like apparent recommendation, however is essential to bear in mind due to how a lot harm the Wandering Wight can inflict in a single assault — sufficient that you simply may want two chugs out of your Gourd to recuperate. Except you’re assured, again away from assaults relatively than trying to dodge them.
Immobilize and the Crimson Tides Transformation are your massive instruments on this combat at this level within the recreation. Remodel utilizing Crimson Tides as early as potential — though it’s unlikely you’ll get it again except you actually elongate the combat. Construct up your meter whereas reworked and use your heavy assault to gentle the Wandering Wight on hearth, which can do a major quantity of injury over time. Immobilize is nice as a result of it means that you can deal a bunch of injury whereas staying protected, however it should additionally stagger the boss for those who hit him arduous sufficient to interrupt the stun (use a heavy assault with a Focus for this).
Beautiful the boss or knocking him off his stability is how one can win this combat. Use focus-powered heavy strikes at any time when potential to attempt to push him off his stability. When you’re fortunate, it’s also possible to lure him to cost into one of many stone poles within the space for a quick stun. It is a nice boon, however not value relying on, as he can simply destroy these pillars together with his earthquake assault.
The trick of this combat — and that is simply one thing you’ll get a dangle for as you combat him — is studying when you will get a couple of hits in and when it’s worthwhile to keep again. As you’re studying the combat, keep shut sufficient to him that he doesn’t always cost you whereas additionally being far sufficient away you can escape his different assaults — there’s a center floor right here that it’s worthwhile to get a really feel for therefore you possibly can keep protected.
Once you defeat the Wandering Wight, he’ll drop the Cat’s Eye Beads Curio, some crafting supplies, and the Wandering Wight Spirit. When you’re capable of take in Spirits (don’t fear, you’ll be capable of acquire any missed Spirits from any shrine when you achieve the power later in chapter 1) you’ll be capable of briefly remodel into the Wandering Wight to dish out a powerful head slam. You’ll additionally get an enormous enhance to your protection at any time when you may have his spirit outfitted, which may actually carry you thru the primary three chapters of the sport.
On the lookout for extra assist in your journey because the Destined One? Take a look at our different Black Fable: Wukong guides, which will help you discover all three hidden bells in chapter 1, sober up the Yellow-Robed Squire in chapter 2, work out how one can craft drugs, and monitor down all of Buddha’s Eyeballs.